Showing posts with label Puzzlehunt. Show all posts
Showing posts with label Puzzlehunt. Show all posts

Saturday, March 16, 2013

2013 MIT Mystery Hunt: "Mergers"

As a sort of epilogue to the Hunt, Steph and I decided to tackle one last puzzle, "Mergers," when she was in town last week. It was one that we considered trying at the end of the Hunt proper; we ran out of time back then, but after the answers were released, I peeked at the solution method (but not the answers themselves!) to make sure we were on the right track, and it actually seemed solvable.

What we did

The bracket at the bottom of the page is meant to be filled in with various words, starting from the ones listed at the top of the page. Those words are linked by common association of some sort. For example, Windy + City = Chicago. Then, the words we generated by matching needed to be paired with other words, and so on, so Chicago + Rapid Transit = L, and L + Roman = Fifty. We filled in nearly the entire top half of the bracket and made some inroads toward filling in the bottom, but we couldn't ever place "Nadia," "Information," "Mac OS X," or a few others.

What we should have done

Exactly what we did, but more of it. The biggest hangup we came across was not knowing exactly what to do with "Twenty" and "Point Count". We thought it might have something to do with contract bridge, but it turned out the answer was the much more generic "Score". Then, "Score" was supposed to match with "Nadia" to give "Ten".






Would we ever have figured it out?

Possibly. Had we wanted to devote a whole lot of time to it, we could have tried all the remaining words in combination, and we might have been able to divine something eventually. I'm not sure if we realistically would have gotten the "Ten" clue described above. Even tougher was the last connection, "Chester" plus "Age" to get "Man," supposedly a "prepend" (to get "Manchester" and "Manage"); both struck us as more than a little arbitrary.

What can this puzzle teach about good design?

The solution to puzzles should be sufficiently specific that there's only one feasibly correct answer. Even though this puzzle featured good "checkpoints" (unlike many of the Mystery Hunt puzzles), the connection between "Point Count" and "Twenty" was weak and nonspecific enough that I wouldn't have thought to link them with "score". On the other hand, "Mergers" did this very well in most of its clues: "Windy" and "City" together couldn't have meant anything but "Chicago," and we knew we were on the right track when we could link "Copper" and "Tin" together to make "Bronze".




That concludes (for now!) the series on the 2013 Mystery Hunt, but if we decide that any of the other puzzles look interesting and possible, we'll write about them here.

Sunday, February 24, 2013

2013 MIT Mystery Hunt: "Mashup"

The final puzzle of the Hunt that we put any effort into was Mashup, which featured a laundry list of portmanteau pictures. After digging up music for a while, Steph and I decided to try our hands at something a little more visual.

What we did

It was pretty obvious that we needed to generate two words or phrases for each picture that "mashed up" or overlapped by a few letters to generate what was going on in the picture. So, the picture that showed an Ethernet cord being poured out of a bottle of Clorox was "cableach" after "cable" and "bleach". We ran through most of the pictures pretty successfully but couldn't quite figure out "decree" for "decreepers," "oblong" for "oblongboat," or either element of "rearguardrail".

Then, like so many of our previous attempts, with a good three quarters of the clues solved, the extraction method eluded us to the end. I tried any number of arbitrary extractions: alphabetizing, sorting by total number of letters, sorting by number of overlapped letters, looking for overlaps between the different clues, and nothing worked.

What we should have done

Looking for overlaps between different clues turned out to be mostly right, except that I was looking for "near overlaps" instead of exact overlaps. Therefore, "bloateddyursa" and "uralphnader" were related by "ura" except that there was an extra "s" in the overlap region. But sometimes, there were two overlaps in a given portmanteau, and other times there were none. Still with me?

Then, I was apparently intended to list all the "extra" letters to get the string "fastballscratcher". To quote the solution directly to prove I am not making this up:

 
 Fastball = pitch and scratcher = itcher, so the answer is PITCHER.

Sure it is.

Would we ever have figured it out?

I'm pretty sure there's no way. Getting the more obscure clues from the pictures like "oblong" and "rear guard" would have been tough enough, but having to see the "near overlap" pattern to piece together the actual solution seemed nearly impossible. And, even if that had somehow occurred to us, I'm incredibly skeptical that "fastballscratcher" ever would have led to "pitcher".

What can this puzzle teach about good design?

Puzzles need to be as internally consistent as possible. In an environment where the minutest of details--a few digits here, an alphabetical string there--can be a clue to solving the puzzle, the number of "extraneous" patterns needs to be kept to a minimum. Two minor breaks in pattern made this puzzle much more difficult to solve, perhaps entirely accidentally.

The first and less egregious was the varying number of letters in each overlap. We figured out this might be the case, but it took a few correct identifications--we got "metropical" and "cableach" early on, and that temporarily convinced us that each overlap was exactly three letters. "Pessimisty" was enough to convince us that the overlap could vary, but we did doubt our answer for a minute or two because of a pattern we thought we had identified.

Second, and worse, is the seemingly arbitrary nature of the "near-overlaps". Not only is that a pattern I never would have thought to look for, but the position of the "extra" letter varied among the second, third, and fourth letters of the overlap. And while most of the clues contained exactly one extra letter, some of the clues had two and some had zero.

Again, it's unclear whether these extra bits of difficulty were intentional--or if a more experienced puzzler would have been slowed down at all by them. Ultimately, though, the point of the puzzle, and its most interesting part, is deciphering the relationship among the pictures and mashup phrases, not out-thinking yourself in plotting patterns within patterns.

Friday, February 22, 2013

2013 MIT Mystery Hunt: "Digging Up Music"

On the Sunday of the Hunt, amidst a tragedy of a Falcons football game, Steph and I stumbled across Digging Up Music, and we knew we needed to try our hands at it. We're both music enthusiasts who consider ourselves at least modestly well-informed about symphonic music, and unlike the last puzzle we tried, we had at least an inkling of an idea of how to start this one.

What we did

Digging Up Music showed a series of thirty-six (!) music excerpts, each a few measures' worth of a reasonably well-known piece from a certain composer. Then, we got a series of one-sentence descriptions of composers, whose names ended up blessedly in alphabetical order. By the time Steph and I started working on this puzzle, our teammates back in Berkeley had made some substantial progress, having identified about three quarters of the composers and a handful of the excerpts. 

As we cleaned up the list of composers (most of which were relatively easily Googled) and hit IMSLP to track down the excerpts we didn't immediately know, one of our teammates noticed a pattern: there was exactly one wrong note in each one. Picking out the wrong notes proved a little more difficult, requiring a sharply critical look at each excerpt. By the time we stopped this one, mostly from fatigue, we had all the composers, around two-thirds to three-quarters of the excerpts, and a handful of the wrong notes. Unfortunately, we couldn't figure out how to extract a solution from there.

What we should have done

We were on exactly the right track here, having nailed the first "aha" in identifying the existence of the wrong note. We were one more "aha" away from cracking the puzzle. According to the solution, the leap we had to make was to assign each letter of the composer's name to his corresponding excerpt. Then, taking all the wrong notes and letters in order would have provided the final clue to solve the puzzle.





Would we ever have figured it out?

This one is tough to say. We came the closest on this one out of any of the puzzles we tried, and because of the "classical music" theme, we were pretty motivated and excited to solve it. But the jump from "find the wrong letter" to "extract the corresponding letter of the composer's name" is one I don't honestly see myself having made. Perhaps I'm just bad at puzzles that require seemingly arbitrary letter indexing.

What can this puzzle teach about good design?

First, a good puzzle should be instructive. It should teach interesting facts, encourage looking at data in novel ways, reward spotting non-obvious but meaningful patterns. "Digging Up Music" did really well as an instructive puzzle. Learning both facts about composers and associating pieces of music with who wrote them made solving this one feel rewarding.

Second, puzzles should belabor their points as little as possible. Once you know what you need to do, doing it forty times isn't any more fun than doing it four times--and after too much repetition, it may start feeling like busy work. "Digging Up Music" toed the line there; thirty-six excerpts felt a bit much, and that was with a few people reasonably well-educated in music solving it. Without any musical expertise at all, this puzzle would have been possible thanks to IMSLP, but it would have taken a much longer time. (Incidentally, "Digging Up Music" wasn't even the most work-intensive music puzzle in the 2013 hunt; I didn't try it myself, but word has it that one particular puzzle involved more than two hundred mp3 clips.)

Finally, there's a big difference between clever and arbitrary, especially when it comes to extracting a solution. Here, taking all the wrong notes and putting them in order would have made perfect sense. Appending the composer's name to the excerpts and assigning a letter to each wrong note was much less intuitive. (Maybe a more streamlined design would have involved playing the excerpt, having it be from an immediately recognizable piece, and having the composer be the answer?)

Sure, to make the puzzle even trickier to solve, there's no end to the number of transforms you could require for a solution. It's completely conceivable to design a variant of this puzzle where you would have to shift each wrong note by half-steps corresponding to the composer's birth month. But by that point, such a puzzle would cease being fun and would lapse into obtuse.

Mini puzzlehunt

If 16 is the root, what do the three composers above represent?

Thursday, February 21, 2013

2013 MIT Mystery Hunt: "A Set of Words"

Amidst trying and failing to piece together internet memes, Steph and I turned our attention to our next adventure in the Hunt, "A Set of Words". This one played out like a Boggle game from hell, each grid full of Q's, X's, Z's, and--of all things--question marks. We had a series of eight such grids with sets of three words accompanying each.

What we did

Of course, our first instinct was to try to find the listed words in each grid. That proved impossible: good luck finding the word "bend" in a grid with no B. We went on to try various horrible permutations of altering the grid: maybe we needed to set the ? to a specific letter, or maybe we were allowed to use it as a wild card, or (since there were obviously no Q's, Z's, or X's in any of the listed words) maybe we were supposed to change those into letters that made the listed words appear in the grid.

The problem with that approach was that it left each grid with too many degrees of freedom. With no grid actually "solved" and no clear approach to a solution, we gave up.

What we should have done

Apparently, the listed words were not the exact words hidden in each grid, but clues to the words hidden in the grids. And the ? tiles were indeed supposed to be set to a single letter for each grid; at the end, the ? tiles formed a hidden ninth grid from which the solution could be extracted. I didn't read much beyond that, simply because we were so far from cracking this one that reading the full solution wouldn't have been terribly instructive.

Would we ever have figured it out?

Doubtfully. Steph actually suggested that maybe we needed to find synonyms in the grid, but we agreed that the number of possible synonyms for each word was too great to actually look for them, and then there was the matter of not knowing exactly what the function of the ? was.

Even if we knew the correct approach, some of the synonyms are so obscure that we never would have figured them out. Take the first grid as an example. "Flex" is near enough to "bend" that it's plausible. "Minx" for "flirt" is a bigger stretch. But in what notion of reality is "next" a synonym for "dorm"? Is this an egregious typo, some MIT inside joke, or an obvious connection that I'm simply missing?

Update: apparently the Next House is in fact the name of a dorm at MIT. Thanks to Ben for pointing this out. Probably anybody from MIT would have known that, and it's clues like these that make us remember it's the MIT Mystery Hunt, not the "world championships of puzzlehunting that occur on completely neutral ground".

What can this puzzle teach about good design?

The point at which the puzzle produces (or requires) its "aha" moment is one of the trickiest and most subtle elements of puzzle design. Ideally, a puzzle starts with a nominally easy task (if one that might require some specialized knowledge), takes a logical next step that might involve lateral thinking to relate separate elements of the puzzle, and finally require a breakthrough of thought to extract the answer from the easier first steps.

"A Set of Words" shifted the "flow" of its solution to require the "aha" moment disproportionately early in the solution. Once you realized that you needed to find not the listed words but synonyms of the listed words in the Boggle grids, the rest of the puzzle would have come together relatively easily. But that's far from obvious by simply looking at the puzzle as it's posed.

Requiring a big leap in logic or intuition relatively late in a puzzle motivates a solver to both start the puzzle--because it begins with digestible tasks--and to push toward a solution--because by that point, you've come so far that you know the final answer can't be too far away. Pushing that big leap to the beginning of the puzzle is a lot more disheartening, since you're left with a lot of puzzle to solve and not much clue as to how to do it.

Taking a big stack of information you've already uncovered from earlier in the puzzle and piecing it together to extract a solution is fun and rewarding. Looking at a mess of Q's, X's, and Z's without any idea what to do with them is just overwhelming.

Wednesday, February 20, 2013

2013 MIT Mystery Hunt: "lol"

The first puzzle that Steph and I attempted in the Hunt was "lol". Someone on our team had labeled this one as involving puns and memes, and all it took for us to jump into it was the p-word. The puzzle presented a series of pictures, each with a phrase in the style of a particular internet meme on the outside and a seemingly incongruous image in the inside.

What we did

Our first inclination was to identify the image at the center of each: Jungle Carbine, some bird, aqueous humor, etc. We got most of them right, though Eastern Kingbird eluded us to the end. (I was particularly proud of Shropshire Sheep, which led me to List of sheep breeds, a Wikipedia page I never thought I'd see myself visiting.) Seeing no obvious patterns among the image names, we tried to identify the name of each meme "archetype". That proved more difficult. Besides not being too educated on internet memes, those that we could identify were often a little ambiguous. Without a clear sense of direction, we gave up on this one with all but one of the pictures identified and weak guesses at about half the meme archetypes. The rest of our team contributed a few more meme archetypes, but we were never seriously close to the answer.

What we should have done

Identifying both the image and the meme type was exactly the right idea. From there, we were supposed to notice that each image name and meme name had exactly the same number of letters with the same space pattern: potassium ion and chemistry cat, etc. Then, the image and meme had exactly one letter in common in the same position (S for the potassium ion and chemistry cat example). Taking this "letter in common" for all the pictures gave a clue to the final answer.

Would we ever have figured it out?

Possibly. Upon later reflection, a puzzle full of internet memes was not the best choice given my general frustration with internet subculture, but presumably some corner of the internet has a catalog of memes. The "aha" moment of noticing the letters/spaces pattern might have taken some staring-at, but it's not out of the question that we would have seen it eventually.

The bigger issue with this puzzle is that the match between phrase and meme type is not absolute. The Flying Dutchman phrase "What if I told you that using Latin phrases doesn't make you sound smarter?" was attributed to Matrix Morpheus, which makes sense now that I know of Matrix Morpheus as a meme, but our team decided it fit the Condescending Wonka meme before we even considered Mr. Morpheus, and I never thought to disagree. Similarly, "Completes Sunday NYT crossword with a pen" sure sounds like something one of those meme-y wolves might say, but who's to say it's the one with a gray background instead of any of the others?

The counterargument is that once a solver has seen the pattern, that knowledge would allow a "weeding-out" of the meme archetype possibilities to include only the ones that matched the letter/space pattern of the accompanying image. But that essentially requires solving one part of the puzzle by solving a different parallel part of the puzzle, which seems clumsy.

What can this puzzle teach about good design?

The solution to a puzzle, and to its intermediate steps, should be absolute and unambiguous. The most obvious answer that fits all the criteria of being a plausible answer should be the answer. In other words, a solution should depend only on what clues are contained in the puzzle and not on meta-factors like the nature of the puzzle itself.

Even more specifically, for a puzzle that contains an "exemplar of a category" clue, the exemplar should be absolutely and unambiguously a member of that category. Nobody could seriously propose that Claude Monet was a master of any school of painting but impressionism, and Family Feud is unequivocally a game show. But if I encountered a puzzle where I had to assign Giovanni Gabrieli into a category of composers, I would be unsure whether to answer "renaissance" or "baroque" and would probably just end up answering the likely incorrect "Venetian school".

Puzzles don't always follow the maxim of "the most obvious possible answer should be the answer." Crossword puzzles, for example, are notorious for incorporating same-letter synonyms or competing transliterations ("tsar" vs. "czar" is a favorite). But puzzlehunt puzzles would do well to eliminate judgment calls wherever possible and focus on the mechanics of the puzzles themselves.

Tuesday, February 19, 2013

Tales from the 2013 MIT Mystery Hunt

"Yes," the skinny, bespectacled kid next to me proclaimed, less excited than convinced. I say "kid," but he was probably old enough to drink. "Yes," he repeated, "it is hunt." He knew because he looked it up, though the gymnasium full of puzzle-hunters probably could have given him a pretty good idea too. And full of hunters it was: just a row behind me was a guy who'd brought his cardboard axe, perhaps so he could defend himself if the guy with the crocodile-head hat decided to eat him.

Protesters wielding cardboard signs sat on the floor of the gym, decrying the change in venue for the hunt's kickoff, ostensibly tongue-in-cheek but probably a real sticking point for at least a few of them. At last, the woman with the six-sided die hat walked in, and that was apparently the cue that the master of ceremonies needed. He launched into his presentation, complete with PowerPoint slides, filled with pop culture references that everyone but I laughed at. It was impossible to say if they were Mystery Hunt in-jokes, or MIT in-jokes, or simply the sorts of thing you would know if you went to MIT.

It was the single most idiosyncratic thing I have ever been to.

And it proved to be the start of a weekend of intensely difficult puzzling, one that was lauded (?) as the longest Mystery Hunt in recent memory, that was proclaimed both "grueling" and "impossible" by two different people in completely separate conversations overheard on the way to the airport as I left Boston, and that took a team of over 150 people to win. So much for our ragtag band of a dozen.

I was in Boston over MLK weekend to visit Steph anyway, and since I had some friends back in Berkeley working on this puzzle, I volunteered to be their "guy on the ground," getting the introduction to the hunt, trying to make it to the "event puzzles". After the surprising intensity of the kickoff, I was sorry to have missed the events, but a combination of other plans, MIT being a little out of the way, and something called "below 20 degrees" proved too much of a hindrance.

In our free time over the weekend, Steph and I did manage to work on a few puzzles. We didn't solve any. We didn't come close to solving any. But, since one of the themes of this blog is that a good design lies at the heart of a good gaming experience, I thought it would be interesting to dissect the design behind some of the puzzles I attempted--after reading through the answers, of course.

This week, I'll be writing a series of posts, each dedicated to one puzzle from the Mystery Hunt. Some of the questions I hope to discuss: What makes a good puzzle? Where's the line between clever and obscure, between challenging and arbitrary? And how does the presentation, aesthetics, flavor text, etc. contribute to a puzzle's quality?

Each post will contain spoilers for the 2013 MIT Mystery Hunt. That should be obvious, and since the Hunt was a month ago, it doesn't seem like much of an issue. But if there's one thing I learned from the cardboard-sign-wavers, it's that you never know what will turn out to be an issue for the Mystery Hunt faithful.

Sunday, November 11, 2012

The Great American History Puzzle: Recap and Analysis

Catch up with Puzzles 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, and the final puzzle.

As a fan of puzzlehunts, history, and Ken Jennings, this Great American History Puzzle was pretty much custom-made to be something I'd enjoy. As soon as I read about it on Ken Jennings' blog, I bought a copy of Smithsonian magazine and was off to the races, knowing that I was never actually going to win but enjoying the hell out of it anyway.

The toughest puzzle was by far Puzzle 8. Some of the puzzles required serious tricks to figure out an approach but came into focus when you figured out the approach (looking at you, puzzle 4). Others had an obvious approach but a non-trivial implementation to that approach (puzzle 9, for instance). Puzzle 8 managed to combine both a cryptic method of solving and a tough implementation, plus a disappointingly misleading reference to the Hall of Presidents, which was one of the few design flaws in the whole puzzle.

Meanwhile, the easiest puzzle was either Puzzle 5 or Puzzle 6, which were straightforward in both method and execution. Surprisingly, a few people on Twitter described Puzzle 6 as the one they found most difficult, making me wonder how impossible I might have found it if I hadn't done so much origami as a kid. On the other hand, it took a couple hours of concerted effort from me and my girlfriend to solve Puzzle 9, even though some Twitter people described solving it in only a few minutes.

It was great to see so much variety in the puzzle. So many classic puzzle types--riddle, cipher, crossword, logic, rebus, and acrostic--were represented that I felt like I was exercising a whole lot of puzzle skills and learning some great history trivia in the process.

On the other hand, the worst aspect of the puzzle was probably the timing. I'm luck enough to have a "job" (i.e., grad student) that lets me basically set my own hours and devote a little down time in the middle of a day to solving a puzzle. For people who don't have that luxury, the timing might have gone from slightly inconvenient to downright frustrating. On top of that, the decision to award the grand prize to the person who submitted the very first correct answer seemed odd, especially in the light of the five seconds between first and second place.

On the whole, Smithsonian: well done designing a set of puzzles that were both fun to solve and taught me something about history. Hope to see you again next year.

Saturday, November 10, 2012

The Great American History Puzzle: Puzzle 10 and the Final Puzzle

Catch up with Puzzles 1, 2, 3, 4, 5, 6, 7, 8, and 9.

Puzzle 10 and the Final Puzzle

Throughout the Great American History Puzzle, there was a lot of conversation on Twitter at #historypuzzle, but the chatter really heated up in the last few days of the hunt. As puzzles were finished, parts of the final puzzle, a double acrostic, were gradually revealed. But the reveals were structured such that you had no idea what was going on until you solved the first four puzzles, and you couldn't make any real headway until you'd finished all nine. Or so I thought.

Apparently, people had figured out how to solve the double acrostic with only clues A-G and N-P present. It hadn't seriously occurred to me to try to do that, and even though I knew along I wouldn't realistically be winning the Great American History Puzzle, I started working the double acrostic about three hours before the release of the final puzzle. Clue A, "Site of the first major battle of the revolution," was a bit of a trick; the answer was "Breed's Hill" even though the battle is popularly known as Bunker Hill.

"Utter" and "Utter rabble" took a little quality time with a thesaurus (and some guess-and-check with what made sense in the acrostic) to get "out and out" and "riffraff," and "National flower" was easily enough Googled to get "rose". The Grafton, Ohio and Newport, Minnesota clue was actually pretty clever; once you saw the pattern, it was easy to get to Oskaloosa, Kansas. The "Famous last word" was "wrought," which we learned in the flavor text from solving the Morse Telegraph puzzle, while "Former home of one of your treasures" didn't seem to have a clear answer from any flavor text.

"Anagram of a US state" was basically impossible at first--it made sense that the state was Minnesota, but which order to put the letters in was unclear at first (it ended up being "nominates"). "The US Capitol has 850" was another date with Google, which gave the answer "doorways". "Maintenance workers on one of your treasures" was too ambiguous to get at first (the answer was "linemen"), and "Easternmost national park" was yet another Google project to get "Acadia".

From that point, there actually was enough to piece together most of the puzzle. One of the keys was to spell out the word "knowledge," a common motif throughout the larger puzzle. The phrase "diffusion of knowledge" was a particularly important one; Googling that gave the mission statement for the Smithsonian: "an establishment for the increase and diffusion of knowledge". Lucky guessing and thematic intuition decoded the rest of the puzzle:

"Years ago, James Smithson's legacy founded an establishment for the increase and diffusion of knowledge. Borrow two letters from each of all your nine treasures. Increase and diffuse those letters to obtain your final answer, taken from a great American poet."

That was fine and good, but it didn't tell us which two letters. Since it was already well past the time when I would have been able to submit answers, I knew I had probably missed my window to win, and I decided to focus on Puzzle 10 for a bit. From the finished double acrostic, the former home of this treasure was Fort McHenry, so it seemed the answer to Puzzle 10 was likely some variation on the American flag.

Puzzle 10 itself turned out to be another "attention to visual detail" puzzle. The clue "Twenty-nine are missing" plus the conspicuously arranged grid of letters at the bottom implied that the puzzle involved the fifty states somehow, and New York poking its head out at the bottom of the picture was all the impetus needed. Identifying all twenty-one states hidden in the picture was a lot of fun, and the next step was to map them to the grid of letters. The fifty letters corresponded to the fifty states on order of statehood: Hawaii was hidden in the picture, so we needed the fiftieth letter in the grid; Alaska was missing, so we didn't need the forty-ninth, and so on.

Those letters turned out to be a nearly impossible anagram, but given that I knew the solution was twenty-one letters that somehow related to the American flag, "The Star-Spangled Banner" seemed likely and turned out to be correct.

That answer unlocked the rest of the final acrostic, and from there, it was simply a task of plugging in letters to the acrostic clues. But there still wasn't an obvious choice for which two letters to pick from each treasure. I turned back to the discussion at #historypuzzle, where someone had provided the gentle nudge "if you've solved all 26 acrostic clues, the answer should be right there." Having never really solved an acrostic, I had to hit up Google for some inspiration, and apparently, the first letter of every acrostic clue usually spells out a secret message. In this case, the secret message was "Borrow fourth and last letters."

Taking the fourth and last letters from each treasure gave a nonsense string, something we were used to seeing by this point in the puzzle: HDZTMSSHMHNKCTBLSR. "Increase" was an easy clue to use a +1 Caesar cipher and produce IEAUNTTINIOLDUCMTS. Then, it was a "simple" matter of "diffusing" or de-scrambling that to get the final answer.

As luck would have it, the phrase "contain multitudes" is sort of an inside joke I have with a co-worker to describe the sad state of conflicting results and incomplete understanding in our field, and I'm a fan of Whitman, so it was not too tough to arrive at "I contain multitudes," probably the most famous line in his masterwork Leaves of Grass and the answer to the final puzzle.

I sent off an email as fast as I could--which of course ended up being about four hours too late. Still, it was gratifying to see my name on the leaderboard, right at position number 25. And it was a great way to end an incredibly satisfying and engaging puzzle hunt.

Check back for one last post, where I'll recap the whole puzzle and give my opinions and impressions.

Thursday, November 8, 2012

The Great American History Puzzle: Puzzles 8 and 9

Catch up with Puzzles 1, 2, 3, 4, 5, 6, and 7.

Puzzle 8

Way back when I was confronted with Puzzle 3, I thought it was by far the most difficult one we'd seen so far. That was true, in the same way that fractions are by far the hardest math you learn in elementary school. Puzzle 8 was the tensor calculus of the Great American History Puzzle.

This mess of a photo collage came with only one cryptic hint referring to the Smithsonian's Hall of Presidents. A few cursory glances through the Hall's portraits made it pretty obvious that some, but not all, of the squares in the collage came from portraits in the Hall. All of them were clearly presidential--two of the pictures of folded hands near the bottom of the collage belonged to Lincoln--but only the one in the center of the third row from the bottom came from the Hall of Presidents.

At that point, the squares seemed to map most closely to "true" and "false," and the lure of binary was too tough to resist. And, as luck would have it, every letter can be represented by a string of seven binary values, and conversion from ASCII binary to letters to form an eight-letter word seemed so obvious and elegant that I figured that had to be how to solve the puzzle. Assign each square to "1" (if the square's portrait was in the Hall of Presidents) or "0" (if it wasn't), convert each sequence to a letter, and that would be it. Best of all, on first inspection, all of the squares in the first row and none of the squares in the second row seemed to be represented in the Hall, and every uppercase ASCII  string starts with "10". I was convinced: there was no way this solution could be wrong.

Almost as soon as I became convinced, though, cracks started to appear in my solution. There were too many Q's and Y's, and when one of the rows corresponded to the character "]" I abandoned my approach. (But that's totally how I would have designed the puzzle if it were up to me, and it's a really clever approach that I might use if I were do make a puzzle hunt.) I abandoned my approach, and much like in Puzzle 4, I started writing down each piece of pertinent information about each president: order, party, even initials.

Without bothering to identify the portraits that weren't among those in the Hall, I now had a grid of random information about various American presidents. On a whim, I decided that the numbers gave the best chance of pulling out some useful information, with each number possibly corresponding to a letter. I decided to ignore every number after 26 and fill in the blanks later if it was necessary, and I ended up with "LISHOLNSOBPIEH," which is of course nonsense, but looks just a little like "Lincoln's stovepipe hat," which is 1) real and 2) an object that the Smithsonian might have in their collection, in the style of the previous answers. And it was correct!

It turns out I had misidentified three of the photos I thought I had correct, and that I would have needed to look elsewhere than the Hall of Presidents to identify all the pictures. (Both the Lincoln pictures were actually part of the solution, even though only one was in the Hall proper.) This was one of the more frustrating puzzles, simply because it required intense attention to visual detail and a lot of time spent scouring each portrait to find tiny patterns or motifs. And it seemed strange to reference the Hall of Presidents specifically when a significant portion of the solution wasn't able to be found there.

And I still think my own solution was more elegant.

What I learned about American history: quite a lot about once-popular American artists, including the portraitist George P. A. Healy, apparently the most widely renowned painter of American people for a huge chunk of the 19th century. Plus a few fun facts about the presidents themselves; apparently Congress so disliked James Buchanan that they refused to pay for Healy's portrait of him.

Puzzle 9

Next, we were faced with the second in as many puzzles that required examination of pictures, but fortunately Puzzle 9's rebus was much less tedious to decode.

The first row came easily enough: LAMB plus NEST plus ROBE minus N minus MAESTRO gave LLABE.

The rest wasn't so simple, so I consulted my girlfriend Stephanie for help. A couple of hours on Skype gave us the following.

  • Row 2: STARBOARD minus T plus EARTH minus (something) minus (something) minus R. We became convinced the first "something" was a "dart," but that seemed wrong because "DART" didn't show up continuously in the string of letters.
  • Row 3: (something) plus LAMB minus (something) minus B. The first "something" was clearly the Eiffel Tower, but "EIFFELTOWER" seemed a little clunky for a rebus clue. And the second "something" looked like an Islamic flag, but the closest we came to matching it to a real one was the short-lived Republic of the Rif, and nowhere did "RIF" show up in our string.
  • Row 4: ADOBE plus R plus MANGO minus DOBERMAN minus A plus TUBAS minus B, or GOTUAS.
  • Row 5: E plus BABY plus ARMFUL minus F plus KEROSENE minus YARMULKE minus ROSE minus N plus HAT minus A, or EBABEHT. I'm so, so glad that Steph got "ARMFUL" because there was no way I was ever going to get it. At first, we wanted to use "collar" for "kerosene," but we quickly realized there was no way to subtract "yarmulke".
I stared at Row 3 a bit longer, and I was pretty sure "Rif" wasn't right. What if I was being too specific, and it wasn't a particular country, but just "ISLAM"? Then, if I assigned "PARIS" to the first picture, I could subtract "ISLAM" and get "PAR".

I had made no headway on Row 2, so I started to see if I could make any sense of the solutions. Reading them forwards gave nonsense, but reading them backwards gave "THEBABESAUTOGRAP(blank)EBALL". It wasn't too drastic a leap to come up with "The Babe's autographed baseball" as the answer, and it turned out to be correct. (It fit the rebus's title, "Sports and Games," too.) I had back-solved Row 2 as "SABDEH," but being a completionist, I felt compelled to get the entire answer. I knew I needed to subtract "OARARTR" from "SARBOARDEARTH," which meant that the last two images were "OAR" and "ART".

What I learned about American history: nothing from the puzzle itself, but the Babe's autographed baseball is really cool, and I'll be sure to find it next time I'm at the Smithsonian.

Check back for the last two puzzles, and a final post summarizing the hunt and giving my overall impressions.

Wednesday, November 7, 2012

The Great American History Puzzle: Puzzles 6 and 7

Catch up with Puzzles 1, 2, 3, 4, and 5.

Puzzle 6

Another day, another surprisingly straightforward puzzle. Puzzle 6 was a lovely origami-themed puzzle, the second in a row where we actually has a set of instructions to follow and a clear path to a solution. (Maybe it was Puzzle 4 backlash.) The template was even marked with lines where folds would eventually be required, and it was covered in letters that would eventually spell out a solution, once the folding was complete.

Eight-year-old me had a pretty pronounced origami phase, and though I hadn't seen the term "valley fold" in years, it all came back to me quickly enough. The folds required in this puzzle were extremely simple for a puzzler who had any experience in origami, though it likely would have been significantly more difficult for someone who had never folded before.

There wasn't much strategy to this one, just a series of twenty-six instructions that eventually produced an elephant-shaped figure. One side read "TURNOVER," or actually "T, sideways C, R, sideways Z, O, V, E, R." The other side spelled out "MAMMOTH," the puzzle's solution, rendered as "M, upside-down V, M, upside-down W, O, T, sideways I." The position and orientation of the letters was easily the most clever part of this puzzle--once you'd folded it correctly, there was no ambiguity as to what the answer was. But it would have been exactly impossible to brute-force the solution by looking at the letters beforehand, because what you read in one direction as an I was actually an H in the solution.

What I learned about American history: that we had mammoths in America at all... although, to be fair, the mammoth in question (and in the Smithsonian's collection) was originally from Canada.

Puzzle 7

I was thrilled to see a good old logic puzzle show up, the second puzzle in a row that hearkened back to things I used to geek out over in elementary school. It wasn't exactly the "three adjacent grids of checks and X's" format I used to love, but it used a lot of the same techniques to solve.

The first step in solving it was to decide which four of the six photos we were interested in, and that answer lay in rules 2, 6, and 7. Probably the most clever part of this puzzle was rule 2: since the four photos were taken from the professor's observatory, the photo of Earth was immediately ruled out. (That one actually took a few reads of rule 2 to understand its significance.) Rule 7 then mandated that the photo of the crescent moon was one of the four we did want, and rule 6 ruled out the other photo of the Moon. That left the crescent moon, Mars, Jupiter, and Neptune as the four photos.

Next, the photos had to be ordered. There are 4! = 24 ways to order 4 objects, but fortunately rule 8 eliminated most of them. Because the two gas giants had to be in the middle, the number of possible orders was reduced to four:
  • Moon, Jupiter, Neptune, Mars
  • Moon, Neptune, Jupiter, Mars
  • Mars, Jupiter, Neptune, Moon
  • Mars, Neptune, Jupiter, Moon
Rule 6 says that the Moon was labeled with a kappa, and rule 4 says that the first two pictures had consecutive Greek letters. But (the seemingly irrelevant) rule 9 says there was no lambda label, meaning the Moon couldn't be first. And rule 5 specified that the body with a gamma was immediately to the right of Jupiter, so the Moon couldn't be immediately to the right of Jupiter, and therefore Jupiter couldn't be the third body. Therefore, the correct order of the objects was Mars, Jupiter, Neptune, Moon.

The next step was to assign letters. Some of them were already determined: kappa for Moon, and gamma for Neptune (as the body to the right of Jupiter). Rule 3 specified that exactly one body was labeled with a capital Greek letter that looked like the English letter that started the body's name. There's no Greek letter that looks like English capital J, but mu for Mars's M works just fine. Going back to rule 4, the body to the right of Mars had to receive the next Greek letter. That meant the order of letters was mu, nu, gamma, kappa.

Finally, there was one more piece of information: the side of the celestial object where the Greek letter was located. Rule 6 said that the Moon's kappa was to its right, and Rule 1 said that the letters alternated position, so the final reconstruction was
  • mu, Mars, Jupiter, nu, gamma, Neptune, crescent moon, kappa
The solution to the puzzle required a puzzle 6-style leap, recognizing that the shape and appearance of objects sometimes matched the shape of letters. Taking all the celestial bodies and Greek letters to look like English letters--and not caring about what the Greek equivalents translated to--gave "MOONrOCK" (where Greek capital gamma looks like an English lowercase r), the solution to this puzzle.

What I learned about American history: nothing! If it seems like the puzzles were getting light on America lessons by this point, I thought so too... and then Puzzle 8 came.

Tuesday, November 6, 2012

The Great American History Puzzle: Puzzles 4 and 5

Catch up with Puzzles 1, 2, and 3.

Puzzle 4

A riddle, a cipher, and a crossword can all make challenging and enjoyable puzzles. But a scrap of newspaper, completely lacking context, describing a pilot's trek around the world at the dawn of aviation? Now that's a proper treasure hunt clue. I think some puzzlers were put off by the lack of an obvious method for attacking this puzzle, but if there's one thing the puzzle hunt culture has taught me, it's that at least half the challenge--and half the fun--is figuring out what the puzzle wants you to do in the first place.

The first thing that jumps out as you read this clue is the list of very specific locations: Glasgow, Morristown, Ourinhos, and so on. It's obvious--or as close to "obvious" as Puzzle 4 ever comes--that the solution somehow involves these locations. My first instinct was to plot all the locations on a map of the world and see if any obvious pattern emerged. It did not. Next, I wondered whether the latitude and longitude of each was significant, so I started writing down coordinates for each of the places.

I soon ran into a problem, though: some of the cities are so large in area that they span significant fractions of a degree. Where was I supposed to designate as Glasgow's location? The city center? The Google Maps arrow? Fortunately, it didn't take me too long to realize what the obvious commonality was among all the cities: each had an airport. I dutifully started writing down airport coordinates, then it struck me that I should also be writing down anything that might be pertinent: hub airlines, year of founding... and airport codes.

At that point, the puzzle fell into place pretty quickly. The first three airport codes spelled the word "GLAMOROUS," and I knew I was on to something. The entire solution turned out to be "Glamorous Glennis is this password," with the ORD at the end coming from Chicago-O'Hare.

What I learned about American history: a little about Chuck Yeager and the airplane he used to break the sound barrier. Even though it was a bit light on history trivia and complexity, Puzzle 4's novelty made it probably my favorite of the entire hunt.


Puzzle 5

Compared to its predecessor, Puzzle 5 was incredibly straightforward. When you're puzzle-hunting, and you see a crossword puzzle, you solve it! The crossword would have been pretty tough on its own merits--I certainly didn't know who Otto III or Sheena Easton were--but as soon as I gave myself permission to use Google to find answers, it got a lot easier. When a crossword is an end in itself, using the internet is completely missing the point; when it's but a component in a larger puzzle, us crossword solvers can't let our ideals get in the way of the big picture.

The crossword's theme clues spelled out how to solve the puzzle. 17-Across, "The task," became "Decoding each row"; 36-Across, "The O's," became "Represented dots," and 56-Across, "The A's," became "Converted dashes". That's an obvious reference to Morse code (there is always Morse code in puzzle hunts), and once the whole crossword was solved, the only thing left to do was to write down a dash for each A and a dot for each O. Each row represented a letter (except for the sixth row, which was a space), which yielded the solution "Morse Telegraph". That refers to the original telegraph that Samuel Morse attached to his patent application, laying the foundation for the entire telecommunications industry.

What I learned about American history: the telegraph was invented by the same guy who developed Morse code. That's a seriously cool "history of technology" fact that I think might be underappreciated. I certainly didn't know it, and I'm a fan of both history and technology.

Wednesday, October 31, 2012

The Great American History Puzzle: Puzzles 2 and 3

Be sure to start with my account of Puzzle 1 to get caught up!

Puzzle 2

This was the first puzzle in the "main" part of the challenge, a series of nine puzzles that, when solved, each revealed a fragment of the final puzzle. Puzzle 2 was a riddle, a type of puzzle that's often tough for me to solve. That's because (unlike crosswords or ciphers or many other popular types) there's no mechanistic, systematic way to solve them--there are certainly nudges in the right direction, but at some point, you have to rely on an intuitive leap.


From a cursory inspection, it was obvious the solution was a two-word phrase, with the two words gaining some sort of significance in combination that they lacked by themselves. The easiest approach was probably just to identify the entire phrase from the last stanza, but that proved easier said than done. So I read the riddle through a few times, trying to find something to latch onto, and finally had a line resonate with me. The phrase "best friend to half the world," if taken sufficiently idiomatically, could refer to either dogs or diamonds. Mentions of "ice" (slang for diamonds) and "treasure" pointed toward diamonds, but the "king with no sword" clue really sealed the deal.

I turned back to the first part of the riddle, and though I couldn't make sense of the notion of "floating" or the "six paths" story, the idea of a jar once infested by sorrows and pains was an obvious pointer towards "hope". That meant the phrase as a whole was "Hope Diamond," something that made a whole lot of sense as the answer to a Smithsonian-based challenge. More importantly, it set a pattern for the answers to the more difficult puzzles down the road: all the puzzle answers were items in the Smithsonian that had ties, obvious or subtle, to American history.

What I learned about American history: basically the entire history of the Hope Diamond. I had been to the Smithsonian a few months before and seen the Diamond, but I missed all the incredible intrigue in its history. The Order of the Golden Fleece was entirely new to me, and I had no idea that the Diamond exhibited red phosphorescence (not strictly a history fact, but cool science anyway).

Puzzle 3

Oh, Puzzle 3. This one was by far the most difficult in the first two-thirds of the puzzle. Literally everything until Puzzle 8 paled in comparison. Upon opening the puzzle to find an obvious substitution cipher, my spirits sank just a little. I'm terrible at cryptography, and I'm the first to admit it.

But even I found myself thinking "oh, to brute-force a substitution cipher, you start with frequency analysis," and I almost convinced myself I knew what I was talking about. The 3-letter combination "QCS" showed up far more often than it should have from random chance, so I took a shot in the dark and assigned it to "THE". The letter P appearing after an apostrophe clearly mapped to S, "QH" had to be "TO" given that Q mapped to T, and so on. I had to make a few educated guesses (for example, the K in "KP" could either be A or I, and after a little trial and error, I made more sense) but the cryptogram got solved pretty easily, to my great surprise.

The beginning of knowledge, wrote Frank Herbert, is the beginning of something we do not understand. To discover this treasure in the museum's TV collection, remember how broadcasting began in the west, past the great river. Your key is to go just to far, and no farther.

Now came the real head-scratching. I knew that the clue about how broadcasting began referred to the letter K from a summer living in Alton, Illinois: I could get to the great river by walking about a mile, and I was perplexed to hear radio stations whose call signs started with both W and K. (The Frank Herbert quote is also a clue to the letter K, if a bit more obtuse.) The question: what to do with the letter K?

I scoured the Museum of American History's Popular Entertainment collection about a dozen times for something that seemed likely. I was particularly taken with Kermit the Frog for a while--it started with K, so it had to be the correct answer, right? But the answer wasn't Kermit, or Seinfeld's puffy shirt, or any of the dozen '60s lunch boxes in the museum's collection. Nor was the answer "KDKA," the easternmost radio station with a K--- call sign.

I gave up for a moment; this was one of only three puzzles that I had to leave and come back to because I was genuinely stuck. Even the approach seemed wrong: Hope Diamond hadn't needed any a priori knowledge of what was in the museum, and Ken Jennings had told us that we should never need to guess, and each puzzle was designed to tell us the right answer, letter by letter.

While walking through Berkeley later that day, a brilliant idea hit me basically out of nowhere: what if I needed to take "key" more literally? As soon as I got home, I pulled out my key to the cipher, encoded the string "ABCDEFGHIJK"... and got "GLHMJANOPFI" back out, clearly garbage. On the other hand, when I decoded the same string, I got "FONZSJACKET," or "Fonz's jacket," the correct answer. Having never watched an episode of Happy Days, this one was less immediately significant to me (and likely to a lot of my fellow Millennials solving the puzzle), but it's still a pretty cool piece of TV history.

What I learned about American history: entirely accidentally (and red herring-ly) a whole lot about the early history of radio broadcast in the US.

Tuesday, October 30, 2012

The Great American History Puzzle: Puzzle 1

About a month ago, Ken Jennings (of Jeopardy fame) and Smithsonian Magazine (of museum fame) began the Great American History Puzzle, a month-long online puzzle hunt with an American history theme. Given my newfound love of the puzzle hunt and my longtime Ken Jennings fandom, I knew I had to participate.

Here's my recap of the puzzle, including all the stupid things I tried along the way, the eventual solution and how I arrived at it, and whether I learned anything awesome about American history from each one (usually yes). Obviously, this series of posts contains spoilers, so read at your own risk if you haven't finished the puzzle yet and still want to on your own.

Cover puzzle

The first step was to buy a copy of the magazine and get to decoding a secret message. "Consult Jefferson's greatest creation," we were told, to decipher the message, a series of paired numbers in the form (x-y). Wondering if "Jefferson's greatest creation" was a well-known phrase that I was supposed to recognize, I Googled it. One thing led to another, and eventually I started reading all about the wheel cypher, or Jefferson disk. Yes, I thought, this makes sense because we're solving a cipher. But the more I tried, the less I could make the puzzle code fit the form of a Jefferson disk.

After again consulting the Wikipedia page for Thomas Jefferson, I decided I was perhaps making the puzzle too difficult. To an average American, Thomas Jefferson's greatest creation wouldn't be an obscure (though advanced for its time) cryptographic tool, it would be the Declaration of Independence. Even better, the Declaration begins with "When" and ends with "Honor," another of the puzzle's clues. Converting each number pair to a letter, where x was the number of the word in the Declaration and y was the number of the letter in the word (so 5-2 meant the second letter of the fifth word, and so on) gave the complete decoded message:

Famous last words will help you trace the hidden American icon on this magazine's cover. The Bible verse on the icon leads to two page numbers. Read the red characters there backwards to uncover the password.

I searched for Jefferson's last words to no avail: they're commonly purported to be something along the lines of "it is the Fourth" or "is it the Fourth of July?" but no two sources seemed to agree. The search did turn up a related set of last words: John Adams', which were "Thomas Jefferson survives." Tracing those letters on the magazine cover gave an outline of the Liberty Bell. From there, a quick search for "Liberty Bell Bible verse" pointed to Leviticus 25:10, and the red characters on pages 25 and 10 of of the magazine, taken backwards, spelled out "1NATION," the first password.

In fact, before I decoded the message, I did notice conspicuous red characters on a few of the pages of the magazine. It would have been tough to brute-force the answer based solely on those red numbers and letters, but it may have been possible for an especially motivated puzzler.

Though this wasn't one of the hunt's more difficult puzzles, it was one of the more involved, sending me from the magazine to the Declaration of Independence, then to a search for famous last words, back to the magazine, to the Liberty Bell, and finally to the magazine for a third time. That complexity allowed for a few cool American history tidbits, including the Bible verse on the Liberty Bell and Jefferson's hobby as a cryptographer.

Tuesday, October 2, 2012

Puzzle Hunt Debrief: Cultists of Cthulhu (Part 2)

Be sure to read Part 1 if you haven't already! I'll pick up from yesterday's post and describe the second half of the puzzlehunt.

Puzzle 4: "Power Word Chores"

Like I mentioned, when we first started the hunt, we didn't quite understand how the meta puzzle worked or how the smaller puzzles fit together. When we deciphered "ill," we weren't sure if maybe it was a clue to the location to the next puzzle. "Where would you go if you were ill?" "The medicine cabinet?" There wasn't anything in the medicine cabinet except a box of Benadryl and a handful of bandages, so we started turning the place upside down. Nothing in the shower curtain, ditto for the linen closet. "Maybe if you're really ill, you go to the toilet?" And to our vast surprise, there was a puzzle taped to the bottom of the tank's lid.

We felt less bad about "brute-forcing" this one, because only a few minutes after we found the puzzle, we found the clue that should have led us there. Written on a chalkboard in the hallway was "Tanked? Use the toilet down the hall."

It was pretty obvious from the puzzle's wording that it had something to do with Dungeons and Dragons, and having spent basically every weekend of my undergrad career playing D&D, I quickly took the lead on this one. There was a list of "chores" that some wizard had assigned to us in pairs, and most of the chore names were distinctive enough that I recognized them immediately as wizard spells from the old version 3.5 of D&D. I pulled some D&D rulebooks off the shelf and wrote down pertinent information--page number, spell "level," school of magic--for each one.

After staring at that information for a while, I got a minor hint from Lauren, who assured me that the spell levels were important, and that there was a code involved, but a really easy one. I finally saw it after a bit of trial and error: all it took was adding the spell level of each pair, which conveniently gave five numbers between 1 and 26. I converted each number to a letter, which spelled out "gnome," the solution to the puzzle.

Having such extensive D&D experience definitely helped in this puzzle because I knew where to look in the rulebooks and what information might be pertinent. Given the circle of people who might be puzzlehunting, someone knowing a lot about D&D was a pretty fair assumption anyway. Of course, it would have been possible to complete the puzzle without any D&D experience at all, but it would have been a bit tougher or at least time-consuming.

Puzzle 5: "Sticky Situation"

Although we got a head start on this one by misinterpreting the "It starts you up" clue, we figured out the real clue too. One of the clues we got to start was a few words written in a weird loopy language that looked somewhere between Hebrew and Georgian. It turned out, naturally, to be Elvish, specifically Quenya (though there was some thought at first that maybe we were dealing with Sindarin.) We grabbed Joe and Lauren's three copies of The Lord of the Rings and got to translating. Quenya to English wasn't trivial, particularly because the vowels in the Elvish languages are a little ambiguous, and constructing a double vowel is nearly impossible. But we got the message quickly enough: "drink more tea."

The clue in the tea cabinet contained six pieces of origami paper with numbers and words written on them, directions for how to make origami rabbits, and the instruction "contacting the primal rabbit is difficult." Making the rabbits wasn't too difficult, and we knew modular origami when we saw it, but the tricky part was figuring out how to fit (or "stick," going off the puzzle's theme) everything together. We got the hint that the number six should inform what shape we were supposed to make, which we interpreted as a cube. Also, there were numbers on some of the modules, and the hint "primal rabbit" pointed us in the direction of matching up the modules such that when two numbers overlapped, they added up to a prime number.

We became convinced that there were multiple configurations that would have satisfied that condition, but Lauren assured us there was one unique solution, and we eventually found it after a few iterations. The last part of the puzzle was to examine the words at each vertex (except for one blank vertex) of the cube, identify a letter in common among all the words at the vertex, and finally unscramble those letters to form one last word: "paste," another clever call-back to the puzzle's name. It took a few hints, but this one was satisfying because we worked all the way from the first clue to the solution without accidentally skipping a step or needing a major hint.

Puzzle 6: "The Story So Far"

Our third clue that we got at the very beginning of the hunt was a blank sheet of paper. There was clearly something written on it, but the invisible ink was invisible enough that we couldn't tell exactly what it said. We knew that the most basic invisible inks are written with acid, often lemon juice, and developed under heat. So we found and lit a candle, held our note over it, and watched the message "what wrote me?" appear. Easy: lemon juice! We found a lemon, put it on the table... and stared at it intermittently over the next hour.

Eventually, we got a pity clue from Joe and Lauren's roommate: "real lemons are for chumps." We went back to the kitchen and got a bottle of lemon juice from the fridge, which had the next puzzle rolled up inside it. The puzzle was a series of vignettes featuring characters and monsters from the board game Arkham Horror, a favorite of Joe and Lauren's. Each story contained one character, one monster, and one attribute, which we were supposed to match up on the board game's character sheets and find a hidden message. Unfortunately, there were a couple of typos in the puzzle that rendered it basically unsolvable.

It was still a really nice idea for a puzzle, and it was balanced well between clever references to the game (which would have been even more entertaining for people familiar with the game) and mechanics that would have been possible to solve even for people who had never seen the game before. Much like the D&D puzzle, knowledge of Arkham Horror would have helped but wouldn't have been necessary. But as soon as Lauren figured out that we probably couldn't solve the puzzle as written, she advised us to work on the meta-puzzle, which we already had enough information to solve.

Meta-puzzle: The Elder Sign

Once we realized that we no longer needed the "tank" clue from the chalkboard, we erased it and wrote our answers to the individual puzzles: "he," "moon," and so on. We stared at it for a few minutes and eventually figured out that we were supposed to combine the nth letter from the nth puzzle answer to form a word: the "h" from "he," the "o" from "moon," and so on. It spelled "HOLME_," and given that we were solving clues, it wasn't much of a logical leap to assume that the 6th letter from the 6th puzzle answer was an "s".

Telling the password "Holmes" to Lauren and Joe, we got the final clue: four number-cardinal direction pairs and instruction to begin at the top of the stairs. From here, it was basically a formality to finish out the puzzle. We started at the top of the outside stairs, walked the given number of paces in each direction around the house, and ended up in a corner of the porch. Under the porch at that spot was the Elder Sign, the seal we needed to banish Cthulhu for good.

My only criticism of this part of the hunt was that giving the password to Lauren and Joe in exchange for the last clue felt a little artificial in a game that otherwise had an excellent sense of verisimilitude. Perhaps we could have been given a cipher that matched up each letter of the alphabet with a direction-number pair, and only by mapping "Holmes" to the cipher would we have had any idea which of those direction-number pairs we actually needed. But it's only a minor complaint, and it didn't make the end of the game any less exciting.

Overall Impressions

Wow, this was fun. The best part of the game (and of well-designed puzzlehunts in general) was that any problem-solving skill you could think of was relevant and useful. Terrible at mathematical ciphers (like I am)? No problem, just work on the lateral thinking puzzle. Concrete spatial puzzles more your thing than abstract linguistic ones? There's call for that too. It wasn't even necessary for every member of the team to have a puzzle-solving "specialty". It's always rewarding to have one of your suggestions end up contributing to a puzzle's solution, regardless of whether it was a reasoned attempt to understand the puzzle's mechanics or simply an off-the-wall hypothetical.

In addition to everyone being able to contribute, the team-based aspect of the puzzlehunt helped everyone work together and get to know each other. I'm notoriously wary of the "here's a bunch of people who already know each other; go make friends with them" social setting, but given that we were all trying to help each other accomplish the same thing, it felt much more collaborative than awkward. Lauren liked the team collaboration for a different reason. Some of the larger puzzlehunts she'd been to (MIT's Mystery Hunt particular) had some hyper-competitive teams that cared far more about winning than about solving the puzzles.

For instance, instead of working through the Caesar cipher, one of these hyper-competitive teams might estimate the length of time it would take to try every combination to the padlock. If it would take less time to try every combination than it would to solve an average puzzle, they would assign one guy to brute-force the lock while everyone else moved their brainpower to a different puzzle. That might be the optimal method if you're actively trying to "win," but it goes against the spirit of the hunt just a little. For the smaller, cozier environment we were puzzling in, solving the puzzles was an end in itself, and that was much more rewarding for both us and the puzzles' creators.

Lauren's criticism of her own puzzlehunt was that she felt a little segregated from us--it was a fun excuse to have a bunch of friends over, but at the same time she couldn't really hang out with us. We brainstormed a few ways to fix that issue, including an interview or "interrogation" puzzle, a "prisoner rescue" scenario, or a game of cards or dice or chess where a clue was embedded in the game pieces.

Since my first puzzlehunt was so enjoyable, I'll definitely try to do more in the future, including the Berkeley one next year. I'd highly recommend participating yourself if this sounds like your scene, and let me know if you're interested in puzzlehunting in the Berkeley area.

Monday, October 1, 2012

Puzzle Hunt Debrief: Cultists of Cthulhu (Part 1 of 2)

My friends Joe and Lauren first introduced me to the concept of the puzzlehunt a few months ago, and it seemed like a ton of fun. I hadn't been able to participate in one (this is apparently the "off season") until Joe and Lauren decided to host a mini-hunt at their house. The hunt happened last Saturday, and the rules were simple. Each puzzle was "open anything you want"--unlike pub trivia, the internet is completely fair game--but the necessary components to solve the puzzles were all present in the house.

The "theme" of the hunt was the Cthulhu mythos. Joe and Lauren are big fantasy/roleplaying/board-gaming fans in general, and fantasy-horror is one of their favorite genres. I'm not as up on Cthulhu as they are, which they assured me was totally okay; the worst that would happen was that I might miss a joke or two. Once everyone had arrived, we got a little back story: some cultists had tried to summon Cthulhu in Joe and Lauren's house. The cultists had been driven off, but some of their magics lingered still, and it was necessary to uncover a seal hidden somewhere in the house to completely cleanse the place of Cthulhu's taint.

Some of the rooms has been "sealed" already (roommates' bedrooms), and those were off-limits, but everything in the house was fair game. And it was decorated superbly: red streamers hung on the walls to suggest dripping blood, and we had a pan of "red herring" cupcakes to enjoy when the puzzles were getting the better of us. We were presented with a folder containing three clues and a useful translation guide for converting between various representations of letters, including numbers, Morse code, and (my personal favorite) semaphore. With that, the hunt was on! (It's important to note that we didn't actually understand the structure of the puzzles at first, but it makes more sense to organize the debrief by puzzle than by the chronological order of what we actually worked on.)

Puzzle 1: "The Evidence Against Him"

One conspicuous feature of the room was a plastic crate, chained and padlocked closed. The padlock, no pedestrian numerical lock, had four wheels, each with twelve letters, so it was obvious we needed a four-letter "word" to unlock it. The crate had a clue on top: "Julius would, it is said, sigh for play by the sea." The name Julius immediately struck us as significant; it's an uncommon enough name that it can only refer to a few things, and given that there were no orange drinks or basketball fans around, we narrowed it down to Julius Caesar pretty quickly.

The other part of the clue that jumped out was "sigh for play," which is just ungrammatical enough to draw attention. Our first inclination, which turned out to be totally incorrect, was to connect Julius Caesar with "play" and assume the puzzle was talking about Shakespeare, where"play by the sea" could refer to The Tempest. In a delightful coincidence, there happened to be a Shakespeare compilation on the bookshelf, though after opening to Julius Caesar and The Tempest and seeing nothing, we figured we were probably on the wrong track.

Eventually, after letting old Julius sit around for a while, someone tried saying the clue out loud, exactly like it suggested. Phonetically, "sigh for play by the sea" is a bit like "cipher 'play' by the [letter] C". Cryptography is not my strong suit, but fortunately the other puzzlers knew that a Caesar cipher is a simple cryptographic method. (Even if nobody had known that, another book sitting in the bookshelf would have described the cipher in more detail.) Encoding "play" by assigning "A" to "C" and so on gave "RNCA", the combination to the lock.

But that was only half the puzzle. Inside the crate was a cooler, and inside the cooler, there were five numbered "drug samples" (actually diluted apple juice) and five numbered baby shoes. The puzzle text instructed us that the prosecution had built a "truly strong" set of exhibits against one of the cultists, but it's possible he was "falsely hooked" into the whole business. We stared at the "drug samples" for a long time. We had (jokingly) suggested a while back that maybe we needed to drink the sample, but only resorted to it when Lauren asked us why we never followed through with our idea.

It turned out that two of the samples, the "truly strong" ones, were diluted not with water but with vodka. And four of the shoes used Velcro (a bunch of tiny hooks) to fasten. We assigned "true" to the vodka samples and "false" to the Velcro shoes, and after some serious prodding by Joe, eventually converted our "trues" and "falses" to binary and the binary to the corresponding letters. The letters spelled "he," the answer to the first puzzle.

Although the cryptography wasn't anything I necessarily would have picked up on, and putting a logical string into binary is surely more obvious to Joe (a PhD student in math) than to me, this was a really well-designed puzzle. The aesthetic of opening the padlock and having the chain crash to the floor was one of the most rewarding parts of the entire hunt.

Puzzle 2: "Party Atmosphere"

One of the clues we got at the very beginning was "It starts you up." "Okay, a key starts an engine--are there any keys around here?" Nope. "How about an alarm clock?" Nope. "Maybe it's just telling us to go upstairs?" We looked around up there for a while and actually did find a clue! But it wasn't the one we were supposed to find (more on this later). "Joe and Lauren drink a lot of tea, so how about we raid their tea cabinet?" Another clue! Also the wrong one. So "It starts you up" also sat around for a while.

A few hours later, Lauren brought her laptop into the living room where we were working. "My roommate is going to flip out if she has to listen to Sinatra for another two hours," she explained, and it was true--there had been a steady stream of Sinatra (and other contemporaneous crooners) playing since we'd started the hunt. But rather than simply stopping the music, Lauren chose to relocate it, which we took as a pretty big hint. We finally started listening, and noticed that each one of the songs had something to do with the moon--"Moon River," "Moonlight Serenade," and so on.

So we identified that "moon" was probably the answer to one of the puzzles, but we had no idea which one. Eventually our benevolent hosts relented and told us that we'd solved puzzle 2. It was obvious that "It starts you up" somehow led to "moon," but we had no idea how we were supposed to have gotten there.

After the hunt was over, we asked what "It starts you up" was supposed to have meant. We came closest with the stair idea but weren't being literal enough on the first part of the clue. "It starts you up" was intended to point us to the first stair, underneath which was taped the clue "you never listen."

Puzzle 3: "The Cure"

The puzzle we found upstairs when misinterpreting "It starts you up" was three mini jigsaw puzzles along with the clue "there's no missing pieces to my diagnosis." Two things became abundantly obvious as we put the puzzles together: there were in fact missing pieces, and the puzzles were going to reveal pictures of red herrings. Knowing full well that we might be wasting our time, we decided to put the puzzles together anyway because it was fun.

Upon finishing the puzzles, we had pictures of one, two, and three red herrings, with puzzle pieces worth of the letters "I", "L", and "L" missing, so the answer to the puzzle was "ill". The real question: how were we supposed to have gotten to the puzzle in the first place? The answer lay in the blood-dripping streamers. To our credit, we did have the idea that maybe something was written on the streamers, but we never thought that the streamers themselves spelled out a message. Taking a closer look, they weren't arranged at random heights (like we thought) but at exactly two heights, meant to represent the dots and dashes in Morse code. (Always Morse code.) The "blood" spelled out "Upstairs small cabinet" or something to that effect.

Given the spirit of the puzzle hunt, I feel a little bad about brute-forcing this one so thoroughly yet accidentally, but once we convinced ourselves that the streamers were mere decoration, we could have spent many hours looking at them before getting the idea to decode them. The puzzle itself was probably the most straightforward we encountered: put a jigsaw puzzle into a puzzle hunt, and clearly anyone's first instinct is to piece it together.


Check out the conclusion to the hunt in Part 2!