The following are quick reviews for new games I've played the last three months. I've ordered them from most anticipated to least anticipated.
Back in August I stopped by to visit Matt while on the west coast. While on the trip I was able to play several two player games on Castles of Burgundy, an absolutely delightful game.
On each turn in the game I am optimizing among many good decisions and each tun feels meaningful as the game approaches a pleasant final scoring. I'd be interested in seeing how it plays out with more players.
One of the very best games I've had a chance to try this year.
The Castles of Burgundy Verdict: 9.5 out of 10
With high anticipation off its record breaking Kickstarter Campaign in March, Dungeon Roll delivered on its highly anticipated delivery date in August.
Over a series of rounds, players loot a dungeon while attempting to maximize the resources of their party and push their luck to the deepest levels of the dungeon.
The game play is a fun experience but as one player takes their full turn at a time it has some downtime with multiple players and lacks the opportunity to really engage with other players.
A solid game that does what it is asked for a reasonable price in a short amount of time.
Dungeon Roll Verdict: 6 out of 10
A social "take that!" card game that whose experience be defined by the group you play it with.
Players take turns putting a hit out on opponent's mob members which will periodically culminate in mob wars which will turn those hit contracts into casualties.
I really enjoyed the mechanism by which playing a defensive card means gives you the next turn. It creates some strategy in which you may defend a player you don't actually support in order to either skip the turns of other players who may be targeting you or just to put out another hit on someone else.
Certainly worth a try with the right crowd.
Family Business Verdict: 5 out of 10
I've only had a chance to play a digital version of Kastell-Castello so far which probably doesn't deliver the same charm the tangible version would appear to provide.
Players take turns placing Tetris pieces on the board until one player cannot place a piece. Their opponent is then declared the winner.
There are a lot of great things going on in a short amount of time in this game. I get the feeling of a cut throat two player Blokus while playing it. Like many abstracts, this game is decided several turns before it actually plays out. I'm not usually fond of games where we are playing out the inevitable conclusion just to finish the game but it works well here as each player only gets around four to six turns and it plays in just a few minutes.
Kastell-Castello Verdict: 5.5 out of 10